Teacher(s)
Language
French
Prerequisites
This project supposes acquired the notions of algorithmic, programmation as developed in the courses LEPL1401, LINFO1101 and LEPL1402
The prerequisite(s) for this Teaching Unit (Unité d’enseignement – UE) for the programmes/courses that offer this Teaching Unit are specified at the end of this sheet.
The prerequisite(s) for this Teaching Unit (Unité d’enseignement – UE) for the programmes/courses that offer this Teaching Unit are specified at the end of this sheet.
Main themes
For example, depending of the precis topic of the project:
- mobile computing,
- programming using a object-oriented language,
- networking and communication,
- graphic interface,
- event-driven programming,
- client-server
Learning outcomes
At the end of this learning unit, the student is able to : | |
1 |
Contribution of the course to the program objectives
Regarding the learning outcomes of the program of Bachelor in Engineering, this course contributes to the development and the acquisition of the following learning outcomes: ' LO 1.1, 1.2 ' LO 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7 ' LO 3.1, 3.2 ' LO 4.1, 4.2, 4.3, 4.4, 4.5 Given the learning outcomes of the "Bachelor in Engineering" program, this course contributes to the development, acquisition and evaluation of the following learning outcomes: ' S1.I5 ' S2.1-4 ' S4.1-3 ' S5.1-6 ' S6.1, S6.3 Specific learning outcomes of the course The skills addressed by « Project 4 » include on one hand transverse skills, common to all projects 4, and on the other hand disciplinary, technical skills that are specific to each engineering specialty. Transversal learning outcomes: Projects 4 aim at providing students with transversal skills close to the practice of engineering jobs within a multi-disciplinary context : ' analyse and improve existing systems ; ' analyse experimental data with a critical mind ; ' make the distinction between reality and models used to describe or modify it ; ' deal with the notion of uncertainty in the project approach, its conception and the obtained results. The project will allow for a trial-and-error approach, typically adopted by young engineers at the beginning of their careers. Disciplinary learning outcomes: At the end of the course, students will be able to ' apply simultaneously and consistently the knowledge and skills acquired in different areas of computer science: mobile computing, java programming, networking and communication, graphic interface, event-driven programming, client-server. Some of these skills will be acquired through this project. ' identify and perform the various stages of software design. ' manage the planning of an IT project ' understand the architecture of a software in ordre to make informed choices to change or improve it; ' think critically about the project and its deliverables, in particular the relevance of the software, the analysis and design of the system, but also the management of the planning within the group. ' show off the software developed by the group through a demonstration and its distribution as an open source product. The contribution of this Teaching Unit to the development and command of the skills and learning outcomes of the programme(s) can be accessed at the end of this sheet, in the section entitled 'Programmes/courses offering this Teaching Unit'. |
Content
- The software to be defined and designed will be linked to mobile computing (Android technology).
- The project will be opened. Each group will develop its own project and propose a schedule as well as intermediate steps.
- An Agile approach (iterative and incremental development) will be implemented.
- The development of the application will be done using generative AI and other AI-based development tools. A critical usage of the tools is done, with a reflection from the students on the utility of these tools.
Teaching methods
- The project will be done by group of students (4-5 students per group)
- Students will be encouraged to communicate in English on a technical theme, orally and/or in writing.
Evaluation methods
The final grade will depend on
The second session will consist of an individual exam, that may require preparing individual works beforehand.
- the grade obtained for the project, including the achievements and realization, the written document produced, the oral presentations and interactions, the work organization and the reflection on this organization, and the mastery of the topics and concepts related to the project. This part of the grade can be individualized depending on the student's implication in his/her group during the semester (compulsory assistance, participation in activities, intermediate works, and graded production). The activities related to this part of the grade cannot be re-taken in the second session.
- the grade obtained for an individual written test taking place outside of the exam period.
The second session will consist of an individual exam, that may require preparing individual works beforehand.
Other information
This course is part of the set of courses « Project 4 » of the program of bachelor in engineering. Projects 4 share common transversal objectives, but exists under different versions oriented towards specific disciplinary objectives, corresponding to the options of the program. Each student chooses a project related to one of his/her options.
The use of generative IA is allowed:
The use of generative IA is allowed:
- in reports/presentations: for spelling/grammatical correction only
- during the development of the application: mandatory. It is asked to document and criticize the use done.
Online resources
Moodle "LEPL1509 - Project 4 (in Computer Science)"
Faculty or entity