Teacher(s)
Kieffer Suzanne; Rukonic Luka (compensates Kieffer Suzanne);
Language
French
Main themes
· Project lifecycle
· Methodologies: SCRUM (méthode agile); UCD (User-Centered Design); AUCDI (Agile User-Centered Design Integration)
· Design: UCD; design thinking; creative problem solving
· Evaluation: analysis of user attitude and user behavior
· Planning, development and evaluation of digital strategies
· Methodologies: SCRUM (méthode agile); UCD (User-Centered Design); AUCDI (Agile User-Centered Design Integration)
· Design: UCD; design thinking; creative problem solving
· Evaluation: analysis of user attitude and user behavior
· Planning, development and evaluation of digital strategies
Learning outcomes
At the end of this learning unit, the student is able to : | |
| AA1 | Upon completion of this course, the student will be able to : · AA1: Describe the SCRUM and UCD methods · AA2: Explain the integration of SCRUM and UCD by illustrating different situations throughout the lifecycle of a project (phase, level of effort, deliverables, etc.) · AA3: Apply UCD methods and techniques that support the design and evaluation of interactive systems within project development · AA4: Analyze and compare several deliverables (e.g. two prototypes), and choose the most efficient by justifying their choice · AA5: Plan and evaluate development activities, and propose solutions that iteratively improve the digital strategy |
Content
Project management processes: plan, execute, analyze
Formal development methods: user-centered design, agile method
Project life cycle: needs analysis, design and evaluation
Design thinking, creative problem solving
Formal development methods: user-centered design, agile method
Project life cycle: needs analysis, design and evaluation
Design thinking, creative problem solving
Teaching methods
The course is organized in a hybrid format.
- Moodle/Teams articulation: Moodle is the reference platform. All resources, official instructions, and assessments are centralized there. Teams complements this setup as a space for quick reminders, questions, and real-time communication. Documents and instructions are never duplicated on Teams.
- Flipped classroom: At the beginning of the semester, students work independently on interactive H5P exercises on Moodle, complemented by a one-pager. The sessions (on campus or via Teams) are dedicated to Q&A and consolidation activities (peer instruction, role-playing).
- Project: From the middle of the semester onwards, the course focuses on the project, which includes both an individual administration of a questionnaire and a collective analysis of the corpus.
Evaluation methods
Assessment is based on continuous evaluation, with no examination in session.
- Regardless of cohort size, the weighting is set at 50% individual work (tests, data collection) and 50% group work (peer instruction, role-playing, data analysis, reporting).
- In the September session, an individual assignment tailored to the activities that were failed must be submitted on the first day of the session.
Other information
All relevant information regarding these modalities and the progress of the activities (calendar, detailed instructions, evaluation criteria, etc.) are presented during the first course and are available on Moodle.
Some resources (e.g. bibliographic resources, slides, explanatory videos) are in English.
In the case of late arrival to the course: up to three weeks late (arrival in week 4), it is possible to catch up independently by following the Moodle resources and instructions step by step. Beyond this point, it is essential to meet with the instructor to assess the feasibility of catching up.
Some resources (e.g. bibliographic resources, slides, explanatory videos) are in English.
In the case of late arrival to the course: up to three weeks late (arrival in week 4), it is possible to catch up independently by following the Moodle resources and instructions step by step. Beyond this point, it is essential to meet with the instructor to assess the feasibility of catching up.
Online resources
Moodle: description of the learning setup, H5P exercises, slides, bibliographic resources, instructions/assessment rubrics, tests, assignments, workshops with peer evaluation
Web links: explanatory videos, websites, online software
Web links: explanatory videos, websites, online software
Bibliography
Beck, K., et al. (2001). Manifesto for Agile Software Development. Web: www.agilemanifesto.org, last accessed 27-juin-18.
Beyer, H., & Holtzblatt, K. (1999). Contextual design. interactions, 6(1), 32-42.
Garcia, A., da Silva, T. S., & Selbach Silveira, M. (2017, January). Artifacts for agile user-centered design: a systematic mapping. In Proceedings of the 50th Hawaii International Conference on System Sciences. DOI=http://doi.org/10.24251/HICSS.2017.706
Kieffer, S., Ghouti, A., & Macq, B. (2017). The Agile UX Development Lifecycle: Combining Formative Usability and Agile Methods. In Proceedings of the 50th Hawaii International Conference on System Sciences (HICSS-50). IEEE, HI, 2017, 10 pages. DOI=http://doi.org/10.24251/HICSS.2017.070
Maguire, M. C. (2001). Methods to support human-centred design. International Journal of Human-Computer Studies, 55(4), 587-634. DOI=http://doi.org/10.1006/ijhc.2001.0503
Shneiderman, B., & Leavitt, M. (2006). Research-based web design & usability guidelines. U.S. Department of Health and Human Services, Washington, D.C.
Beyer, H., & Holtzblatt, K. (1999). Contextual design. interactions, 6(1), 32-42.
Garcia, A., da Silva, T. S., & Selbach Silveira, M. (2017, January). Artifacts for agile user-centered design: a systematic mapping. In Proceedings of the 50th Hawaii International Conference on System Sciences. DOI=http://doi.org/10.24251/HICSS.2017.706
Kieffer, S., Ghouti, A., & Macq, B. (2017). The Agile UX Development Lifecycle: Combining Formative Usability and Agile Methods. In Proceedings of the 50th Hawaii International Conference on System Sciences (HICSS-50). IEEE, HI, 2017, 10 pages. DOI=http://doi.org/10.24251/HICSS.2017.070
Maguire, M. C. (2001). Methods to support human-centred design. International Journal of Human-Computer Studies, 55(4), 587-634. DOI=http://doi.org/10.1006/ijhc.2001.0503
Shneiderman, B., & Leavitt, M. (2006). Research-based web design & usability guidelines. U.S. Department of Health and Human Services, Washington, D.C.
Faculty or entity