Eric Piette
SST/EPL Ecole polytechnique de Louvain (EPL)
SST/ICTM Institute of Information and Communication Technologies, Electronics and Applied Mathematics (ICTEAM)
SST/ICTM/INGI Pôle en ingénierie informatique (INGI)
Piette, Eric ; Crist, Walter ; Soemers, Dennis J.N.J. ; Rougetet, Lisa ; Courts, Summer ; Penn, Tim ; Morenville, Achille. GameTable COST action: kickoff report. In: ICGA Journal, Vol. 45, no. 4, p. 1-17 (2024). doi:10.3233/icg-240245.
Soemers, Dennis J.N.J. ; Kowalski, Jakub ; Piette, Eric ; Morenville, Achille ; Crist, Walter. GameTable Working Group 1 meeting report on search, planning, learning, and explainability. In: ICGA Journal, Vol. 46, no.1, p. 28-35 (2024). doi:10.3233/icg-240251.
Crist, Walter ; Piette, Eric ; Soemers, Dennis ; Stephenson, Matthew ; Browne, Cameron. Computational Approaches for Recognising and Reconstructing Ancient Games: The Case of Ludus Latrunculorum. In: Alessandro Pace, Tim Penn, Ulrich Schädler (eds), Games in the Ancient World : Places, Spaces, Accessories, Editions Mergoil, 2024. 978-2-35518-145-0 (Accepté/Sous presse).
Morenville, Achille ; Piette, Eric. Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions. Computer and Games (du 26/11/2024 au 28/11/2024).
Dennis J.N.J. Soemers ; Vegard Mella ; Piette, Eric ; Matthew Stephenson ; Cameron Browne ; Olivier Teytaud. Encore Abstract: Towards a General Transfer Approach for Policy-Value Networks. Joint International Scientific Conferences on AI and Machine Learning for Belgium, Netherlands, and Luxembourg (Utrecht, Netherlands, du 18/11/2024 au 20/11/2024).
Todd, Graham ; Padula, Alexander ; Stephenson, Matthew ; Piette, Eric ; Soemers, Dennis ; Togelius, Julian. GAVEL: Generating Games Via Evolution and Language Models. NeurIPS 2024, the Thirty-Eighth Annual Conference on Neural Information Processing Systems (Vancouver, Canada, du 09/12/2024 au 15/12/2024).
Dorina Moullou ; Walter Crist ; Timothy Penn ; Piette, Eric. Gametable Network: Unveiling the Past, Embracing the Future Through AI-Driven Archaeological Research. 30th Annual Meeting of the European Association of Archaeologists (Rome, Italie, du 28/08/2024 au 31/08/2024).
Soemers, Dennis J.N.J. ; Piette, Eric ; Stephenson, Matthew ; Browne, Cameron. The Ludii Game Description Language is Universal. 2024 IEEE Conference on Games (CoG) (Milan, Italy, du 5/8/2024 au 8/8/2024). In: 2024 IEEE Conference on Games (CoG), 2024. 979-8-3503-5067-8. doi:10.1109/cog60054.2024.10645550.
Morenville, Achille ; Piette, Eric. Vers une Approche Polyvalente pour les Jeux à Information Imparfaite sans Connaissance de Domaine. Plate-Forme d'Intelligence Artificielle - Rencontres des Jeunes Chercheurs en Intelligence Artificielle (La Rochelle, France, du 01/07/2024 au 05/07/2024).
Soemers, Dennis J.N.J. ; Samothrakis, Spyridon ; Piette, Eric ; Stephenson, Matthew. Extracting tactics learned from self-play in general games. In: Information Sciences, Vol. 624, no. 1, p. 277-298 (2023). doi:10.1016/j.ins.2022.12.080.
Soemers, Dennis J.N.J. ; Piette, Eric ; Stephenson, Matthew ; Browne, Cameron. Spatial state-action features for general games. In: Artificial Intelligence, Vol. 321, no. 103937, p. 32 (2023). doi:10.1016/j.artint.2023.103937.
Piette, Eric ; Soemers, Dennis J.N.J. ; Stephenson, Matthew ; Browne, Cameron. The 2022 Ludii AI competition. In: ICGA Journal, Vol. 45, no.1, p. 16-27 (2023). doi:10.3233/icg-230230.
Dennis J.N.J. Soemers ; Mella Vegard ; Piette, Eric ; Matthew Stephenson ; Cameron Browne ; Olivier Teytaud. Towards a General Transfer Approach for Policy-Value Networks. In: Transactions on Machine Learning Research, (2023).
Browne, Cameron ; Piette, Eric ; Stephenson, Matthew ; Soemers, Dennis. Ludii General Game System for Modeling, Analyzing, and Designing Board Games. In: Editors : Newton Lee, Encyclopedia of Computer Graphics and Games, 2023, p. 1-15. 9783319082349. doi:10.1007/978-3-319-08234-9_486-1 (Accepté/Sous presse).
Browne, Cameron ; Soemers, Dennis ; Piette, Eric ; Stephenson, Matthew ; Crist, Walter. Ludii Language Reference (), 2023. 519 p.
Browne, Cameron ; Piette, Eric ; Crist, Walter ; Stephenson, Matthew ; Soemers, Dennis. Report on the 2nd Digital Ludeme Project Workshop. In: ICGA Journal, Vol. 44, no. 2, p. 56-66 (2022). doi:10.3233/icg-220211.
Stephenson, Matthew ; Soemers, Dennis ; Piette, Eric ; Browne, Cameron. Measuring Board Game Distance. CG 2022: Computers and Games (du 22/11/2022 au 24/11/2022). In: Computers and Games : Lecture Notes in Computer Science, 2022. 9783031340161, p. 121-130. doi:10.1007/978-3-031-34017-8_11.
Piette, Eric ; Rougetet, Lisa ; Crist, Walter ; Stephenson, Matthew ; Soemers, Dennis ; Browne, Cameron. A Ludii analysis of the French Military Game. Board Game Studies (Paris, France, du 13/04/2021 au 16/04/2021) (Accepté/Sous presse).
Stephenson, Matthew ; Piette, Eric ; Soemers, Dennis ; Browne, Cameron. Automatic Generation of Board Game Manuals. Advances in Computer Games: 17th International Conference (Maastricht, The Netherlands, du 23/11/2021 au 25/11/2021). In: Lecture Notes in Computer Science : Advances in Computer Games, 2021. 9783031114878, p. 211-222. doi:10.1007/978-3-031-11488-5_19.
Piette, Eric ; Stephenson, Matthew ; Soemers, Dennis ; Browne, Cameron. General Board Game Concepts. 2021 IEEE Conference on Games (CoG) (Copenhagen, Denmark, du 17/8/2021 au 20/8/2021). In: 2021 IEEE Conference on Games (CoG), 2021. 9781665446082. doi:10.1109/cog52621.2021.9618990.
Browne, Cameron ; Piette, Eric ; Stephenson, Matthew ; Soemers, Dennis. General Board Geometry. Advances in Computer Games: 17th International Conference (Maastricht, The Netherlands, du 23/11/2021 au 25/11/2021). In: Lecture Notes in Computer Science : Advances in Computer Games, 2021. 9783031114878, p. 235-246. doi:10.1007/978-3-031-11488-5_21.
Stephenson, Matthew ; Soemers, Dennis ; Piette, Eric ; Browne, Cameron. General Game Heuristic Prediction Based on Ludeme Descriptions. 2021 IEEE Conference on Games (CoG) (Copenhagen, Denmark, du 17/8/2021 au 20/8/2021). In: 2021 IEEE Conference on Games (CoG), 2021. 9781665446082. doi:10.1109/cog52621.2021.9619052.
Soemers, Dennis ; Piette, Eric ; Stephenson, Matthew ; Browne, Cameron. Optimised Playout Implementations for the Ludii General Game System. Advances in Computer Games: 17th International Conference (Maastricht, The Netherlands, du 23/11/2021 au 25/11/2021). In: Advances in Computer Games: 17th International Conference, 2021. 9783031114878.
Soemers, Dennis ; Piette, Eric ; Stephenson, Matthew ; Browne, Cameron. Optimised Playout Implementations for the Ludii General Game System. Advances in Computer Games: 17th International Conference (Maastricht, The Netherlands, du 23/11/2021 au 25/11/2021). In: Advances in Computer Games: 17th International Conference, 2021. 9783031114878.
Piette, Eric ; Soemers, Dennis ; Stephenson, Matthew ; Sironi, Chiara ; Winands, Mark ; Browne, Cameron. Ludii - The Ludemic General Game System. 24th European Conference on Artificial Intelligence (Santiago de Compostela, Spain, du 29/08/2020 au 08/09/2020). In: Frontiers in Artificial Intelligence and Applications, 2020. 978-1-64368-100-9, p. 411-418.
Soemers, Dennis ; Piette, Eric ; Stephenson, Matthew ; Browne, Cameron. Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. 2020 IEEE Conference on Games (CoG) (Osaka, Japan, du 24/8/2020 au 27/8/2020). In: 2020 IEEE Conference on Games (CoG 2020), 2020. 978-1-7281-4534-1. doi:10.1109/cog47356.2020.9231589.
Soemers, Dennis ; Piette, Eric ; Stephenson, Matthew ; Browne, Cameron. Ludii User Guide (), 2020. 49 p.
Browne, Cameron ; Stephenson, Matthew ; Piette, Eric ; Soemers, Dennis. A Practical Introduction to the Ludii General Game System. Advances in Computer Games: 16th International Conference (Macao, China, du 11/08/2019 au 13/08/2019). In: Lecture Notes in Computer Science : Advances in Computer Games, 2019. 9783030658823, p. 167-179. doi:10.1007/978-3-030-65883-0_14.
Piette, Eric ; Stephenson, Matthew ; Soemers, Dennis ; Browne, Cameron. An Empirical Evaluation of Two General Game Systems: Ludii and RBG. 2019 IEEE Conference on Games (CoG) (London, United Kingdom, du 20/8/2019 au 23/8/2019). In: 2019 IEEE Conference on Games (CoG), 2019. 9781728118857. doi:10.1109/cig.2019.8847994.
Stephenson, Matthew ; Piette, Eric ; Soemers, Dennis ; Browne, Cameron. An Overview of the Ludii General Game System. 2019 IEEE Conference on Games (CoG) (London, United Kingdom, du 20/8/2019 au 23/8/2019). In: 2019 IEEE Conference on Games (CoG), 2019. 9781728118857. doi:10.1109/cig.2019.8847949.
Soemers, Dennis ; Piette, Eric ; Browne, Cameron. Biasing MCTS with Features for General Games. 2019 IEEE Congress on Evolutionary Computation (CEC) (Wellington, New Zealand, du 10/6/2019 au 13/6/2019). In: 2019 IEEE Congress on Evolutionary Computation, 2019. 9781728121543. doi:10.1109/cec.2019.8790141.
Browne, Cameron ; Piette, Eric. Digital Archaeoludology. Computer Applications and Quantitative Methods in Archaeology (Krakow, Poland, du 23/04/2019 au 27/04/2019).
Piette, Eric ; Stephenson, Matthew ; Soemers, Dennis ; Sironi, Chiara ; Winands, Mark ; Browne, Cameron. LUDII - Le Système Ludémique de General Game Playing. Conférence Nationale en Intelligence Artificielle (Toulouse, France, du 01/07/2019 au 05/07/2019).
Soemers, Dennis ; Piette, Eric ; Stephenson, Matthew ; Browne, Cameron. Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. 2019 IEEE Conference on Games (CoG) (London, United Kingdom, du 20/8/2019 au 23/8/2019). In: 2019 IEEE Conference on Games (CoG), 2019. 9781728118857. doi:10.1109/cig.2019.8848037.
Piette, Cedric ; Piette, Eric ; Stephenson, Matthew ; Soemers, Dennis ; Browne, Cameron. Ludii and XCSP: Playing and Solving Logic Puzzles. 2019 IEEE Conference on Games (CoG) (London, United Kingdom, du 20/8/2019 au 23/8/2019). In: 2019 IEEE Conference on Games (CoG), 2019. 9781728118857. doi:10.1109/cig.2019.8848086.
Stephenson, Matthew ; Piette, Eric ; Soemers, Dennis ; Browne, Cameron. Ludii as a Competition Platform. 2019 IEEE Conference on Games (CoG) (London, United Kingdom, du 20/8/2019 au 23/8/2019). In: 2019 IEEE Conference on Games (CoG), 2019. 9781728118857. doi:10.1109/cig.2019.8848084 (Accepté/Sous presse).
Browne, Cameron ; Soemers, Dennis ; Piette, Eric. Strategic Features for General Games. Knowledge Extraction from Games (Honolulu, Hawaii, USA, du 27/01/2019 au 03/02/2019). In: Knowledge Extraction from Games, 2019. 978-1-57735-801-5, p. 70-75.
Stephenson, Matthew ; Piette, Eric ; Browne, Cameron. Teaching and Learning with LUDII. Board Game Studies (Bologna, Italy, du 07/05/2019 au 10/05/2019).
Browne, Cameron ; Soemers, Dennis ; Piette, Eric ; Stephenson, Matthew ; Conrad, Michael ; Crist, Walter ; Depaulis, Thierry ; Duggan, Eddie ; Horn, Fred ; Kelk, Steven ; Lucas, Simon ; Neto, Joao Pedro ; Parlett, David ; Saffidine, Abdallah ; Schadler, Ulrich ; Silva, Jorge Nuno ; de Voogt, Alex ; Winands, Mark. Foundations of Digital Archæoludology, 2019. 26 p.
Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. WoodStock : un programme-joueur générique. In: Revue d'intelligence artificielle, Vol. 31, no.3, p. 281-310 (2017). doi:10.3166/ria.31.281-310.
Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. Constraint-Based Symmetry Detection in General Game Playing. Twenty-Sixth International Joint Conference on Artificial Intelligence (Melbourne, Australia, du 19/8/2017 au 26/8/2017). In: Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence Main track, 2017. 978-0-9992411-0-3, p. 280-287. doi:10.24963/ijcai.2017/40.
Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. Programmation par contraintes stochastiques pour le General Game Playing avec informations incomplètes. Journées Francophones de Programmation par Contraintes (Montpellier, France, du 13/06/2016 au 17/06/2016) (Accepté/Sous presse).
Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. Stochastic Constraint Programming for General Game Playing with Imperfect Information. General Intelligence in Game-Playing Agents (New York, USA, du 09/07/2016 au 10/07/2016). In: Computer Games, 2016. 978-3-319-57969-6.
Piette, Eric. Une nouvelle approche au General Game Playing dirigée par les contraintes (), 2016. 216 p.
Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. General game playing with stochastic CSP. In: Constraints, Vol. 21, no. 1, p. 95-114 (2015). doi:10.1007/s10601-015-9199-5.
Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. Compiling Strategic Games with Complete Information into Stochastic CSPs. AAAI on workshop : Planning, Search, and Optimization (Austin, Texas, USA, du 25/01/2015 au 30/01/2015).
Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. General Game Playing with Stochastic CSP. Principles and Practice of Constraint Programming (Cork, Ireland, du 31/08/2015 au 04/09/2015). In: Principles and Practice of Constraint Programming: 21st International Conference, 2015. 978-3319232188, p. 727.
Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. Résolution de SCSP avec borne de confiance pour les jeux de stratégie. Journées Francophones de Programmation par Contraintes (Bordeaux, France, du 22/06/2015 au 24/06/2015) (Accepté/Sous presse).
Morge, Maxime ; Piette, Eric. Practical Application of Matchmaking Problem: Trainee Allocation for Teachers. International Conference on Practical Applications of Agents and Multi-Agent Systems (Salamance, Spain). In: Advances in Practical Applications of Heterogeneous Multi-Agent Systems. The PAAMS Collection, Vol. 8473, no.10.1007, p. 195–206 (2014). doi:10.1007/978-3-319-07551-8_17.
Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. Traduction de jeux à information incertaine en réseaux de contraintes stochastiques. Journées Francophones de Programmation par Contraintes (Angers, France, du 11/06/2014 au 13/06/2014) (Accepté/Sous presse).
Piette, Eric ; Morge, Maxime. Swing++ : méthode multi-agents pour la résolution du problème des mariages stables. Modèles Formels de l'Interaction (Lille, du 01/07/2013 au 05/07/2013) (Accepté/Sous presse).
Piette, Eric. Problème d'appariement : application à l'affectation de stages aux Professeurs des écoles (), 2013. 45 p.