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Eric Piette

Professeur

SST/EPL Ecole polytechnique de Louvain (EPL)

SST/ICTM Institute of Information and Communication Technologies, Electronics and Applied Mathematics (ICTEAM)

SST/ICTM/INGI Pôle en ingénierie informatique (INGI)

2026
Papier de conférence

Delsart, M., Morenville, A., & Piette, E. (2026). Combining Spatial and Entity-Based Reasoning for Competitive MicroRTS via U-Net and Transformers. In Rui Prada, Joana Brito (ed.), IEEE Conference on Games 2026. https://doi.org/10.1007/3-540-56393-8_38


Mark Goadrich, Morenville, A., & Piette, E. (2026). Valet: A Standardized Testbed of Traditional Imperfect-Information Card Games. In Computer and Games 2026 (ed.), Computer and Games 2026.


Alois Rautureau, Tristan Cazenave, & Piette, E. (2026). Generalized Rapid Action Value Estimation in Memory-Constrained Environments. In Dennis Soemers, Eric Piette (ed.), Computer and Games 2026.


Article de journal

Stephenson, M., Newcombe, A., Piette, E., & Soemers, D. (2026). Best Agent identification for General Game Playing. IEEE Access, 14, 61528-61546. https://doi.org/10.1109/access.2026.3685576 (Original work published 2026)


Crist, W., Piette, E., Jeneson, K., Soemers, D., Stephenson, M., Van Goor, L., & Browne, C. (2026). Ludus Coriovalli: using artificial intelligence-driven simulations to identify rules for an ancient board game. Antiquity, 100(409), 111-126. https://doi.org/10.15184/aqy.2025.10264 (Original work published 2026)


Rautureau, A., Piette, E., Penn, T., Courts, S., Goodman, J., Crist, W., & Soemers, D. (2026). Game AI for Cultural Heritage: Outcomes from the GameTable Third Grant Period Opening Meeting. ICGA Journal: The Journal of the Computer Games Community, 48(1), 29-36. https://doi.org/10.1177/13896911261446593 (Original work published 2026)


2025
Papier de conférence

Morenville, A., & Piette, E. (2025). Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information Games. 2025 IEEE Conference on Games (CoG). Published. 2025 IEEE Conference on Games (CoG), Lisbon, Portugal. https://doi.org/10.1109/cog64752.2025.11114384


Morenville, A., & Piette, E. (2025). CAP: Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions. Conférence sur l’Apprentissage Automatique, Dijon, France.


Walter Crist, & Piette, E. (2025). Changing the Game: Measuring Mesopotamian Games With AI-Simulated Play. 31st EAA Annual Meeting, Belgrade.


Piette, E., Morenville, A., Barbara Caré, Dorina Moullou, & Piette, E. (2025). AI-powered Game Recognition: A Collaborative Dataset for Traditional Games. Computer Applications and Quantitative Methods in Archaeology (CAA), Athens, Greece.


Article de journal

Dennis J.N.J. Soemers, Jakub Kowalski, Walter Crist, Summer Courts, Tim Penn, & Piette, E. (2025). Bridging Artificial Intelligence (AI) and Cultural Heritage: Outcomes From the GameTable Working Group 1 (WG1) London Meeting. ICGA Journal, 47(1), 41-47. https://doi.org/10.1177/13896911251329543 (Original work published 2025)


2024
Papier de conférence

Morenville, A., & Piette, E. (2024). Vers une Approche Polyvalente pour les Jeux à Information Imparfaite sans Connaissance de Domaine. Plate-Forme d’Intelligence Artificielle - Rencontres des Jeunes Chercheurs en Intelligence Artificielle, La Rochelle, France.


Todd, G., Padula, A., Stephenson, M., Piette, E., Soemers, D., & Togelius, J. (2024). GAVEL: Generating Games Via Evolution and Language Models. In A. Globerson, L. Mackey, D. Belgrave, A. Fan, U. Paquet, J. Tomczak, C. Zhang (ed.), Advances in Neural Information Processing Systems 37.


Morenville, A., & Piette, E. (2024). Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions. In Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer (ed.), Computers and Games: 12th International Conference.


Soemers, D. J. N. J., Piette, E., Stephenson, M., & Browne, C. (2024). The Ludii Game Description Language is Universal. 2024 IEEE Conference on Games (CoG). Published. 2024 IEEE Conference on Games (CoG), Milan, Italy. https://doi.org/10.1109/cog60054.2024.10645550


Dorina Moullou, Walter Crist, Timothy Penn, & Piette, E. (2024). Gametable Network: Unveiling the Past, Embracing the Future Through AI-Driven Archaeological Research. 30th Annual Meeting of the European Association of Archaeologists, Rome, Italie.


Dennis J.N.J. Soemers, Vegard Mella, Piette, E., Matthew Stephenson, Cameron Browne, & Teytaud, O. (2024). Encore Abstract: Towards a General Transfer Approach for Policy-Value Networks. In Dragan Doder, Wilson Silva, Cristiana Teixeira Santos, Sonja de Zwarte (ed.), Joint International Scientific Conferences on AI and Machine Learning for Belgium, Netherlands, and Luxembourg.


Article de journal

Piette, E., Crist, W., Soemers, D. J. N. J., Rougetet, L., Courts, S., Penn, T., & Morenville, A. (2024). GameTable COST action: kickoff report. ICGA Journal, 45(4), 1-17. https://doi.org/10.3233/icg-240245 (Original work published 2024)


Crist, W., Stephenson, M., Piette, E., & Browne Cameron. (2024). The Ludii Games Database: A Resource for Computational and Cultural Research on Traditional Board Games. DHQ: Digital Humanities Quarterly, 18(4), 18. (Original work published 2024)


Soemers, D. J. N. J., Kowalski, J., Piette, E., Morenville, A., & Crist, W. (2024). GameTable Working Group 1 meeting report on search, planning, learning, and explainability. ICGA Journal, 46(1), 28-35. https://doi.org/10.3233/icg-240251 (Original work published 2024)


Chapitre de livre

Crist, W., Piette, E., Soemers, D., Stephenson, M., & Browne, C. (2024). Computational Approaches for Recognising and Reconstructing Ancient Games: The Case of Ludus Latrunculorum. In Alessandro Pace, Tim Penn, Ulrich Schädler (eds) (ed.), Games in the Ancient World : Places, Spaces, Accessories. Editions Mergoil.


2023
Article de journal

Piette, E., Soemers, D. J. N. J., Stephenson, M., & Browne, C. (2023). The 2022 Ludii AI competition. ICGA Journal, 45(1), 16-27. https://doi.org/10.3233/icg-230230 (Original work published 2023)


Soemers, D. J. N. J., Piette, E., Stephenson, M., & Browne, C. (2023). Spatial state-action features for general games. Artificial Intelligence, 321(103937), 32. https://doi.org/10.1016/j.artint.2023.103937 (Original work published 2023)


Soemers, D. J. N. J., Samothrakis, S., Piette, E., & Stephenson, M. (2023). Extracting tactics learned from self-play in general games. Information Sciences, 624(1), 277-298. https://doi.org/10.1016/j.ins.2022.12.080 (Original work published 2023)


Dennis J.N.J. Soemers, Mella Vegard, Piette, E., Matthew Stephenson, Cameron Browne, & Olivier Teytaud. (2023). Towards a General Transfer Approach for Policy-Value Networks. Transactions on Machine Learning Research. Published. (Original work published 2023)


Chapitre de livre

Browne, C., Piette, E., Stephenson, M., & Soemers, D. (2023). Ludii General Game System for Modeling, Analyzing, and Designing Board Games. In Editors : Newton Lee (ed.), Encyclopedia of Computer Graphics and Games (p. p. 1-15). https://doi.org/10.1007/978-3-319-08234-9_486-1


Monographie

Browne, C., Soemers, D., Piette, E., Stephenson, M., & Crist, W. (2023). Ludii Language Reference. Maastricht.


Piette, E., Browne, C., & Soemers, D. (2023). Ludii Game Logic Guide.


2022
Papier de conférence

Stephenson, M., Soemers, D., Piette, E., & Browne, C. (2022). Measuring Board Game Distance. Computers and Games : Lecture Notes in Computer Science, p. 121-130. https://doi.org/10.1007/978-3-031-34017-8_11


Article de journal

Browne, C., Piette, E., Crist, W., Stephenson, M., & Soemers, D. (2022). Report on the 2nd Digital Ludeme Project Workshop. ICGA Journal, 44(2), 56-66. https://doi.org/10.3233/icg-220211 (Original work published 2022)


2021
Papier de conférence

Stephenson, M., Soemers, D., Piette, E., & Browne, C. (2021). General Game Heuristic Prediction Based on Ludeme Descriptions. 2021 IEEE Conference on Games (CoG). Published. 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark. https://doi.org/10.1109/cog52621.2021.9619052


Piette, E., Stephenson, M., Soemers, D., & Browne, C. (2021). General Board Game Concepts. 2021 IEEE Conference on Games (CoG). Published. 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark. https://doi.org/10.1109/cog52621.2021.9618990


Stephenson, M., Piette, E., Soemers, D., & Browne, C. (2021). Automatic Generation of Board Game Manuals. Lecture Notes in Computer Science : Advances in Computer Games, p. 211-222. https://doi.org/10.1007/978-3-031-11488-5_19


Piette, E., Rougetet, L., Crist, W., Stephenson, M., Soemers, D., & Browne, C. (2021). A Ludii analysis of the French Military Game. Board Game Studies, Paris, France.


Soemers, D., Piette, E., Stephenson, M., & Browne, C. (2021). Optimised Playout Implementations for the Ludii General Game System. Advances in Computer Games: 17th International Conference. Published. Advances in Computer Games: 17th International Conference, Maastricht, The Netherlands.


Browne, C., Piette, E., Stephenson, M., & Soemers, D. (2021). General Board Geometry. Lecture Notes in Computer Science : Advances in Computer Games, p. 235-246. https://doi.org/10.1007/978-3-031-11488-5_21


2020
Papier de conférence

Piette, E., Soemers, D., Stephenson, M., Sironi, C., Winands, M., & Browne, C. (2020). Ludii - The Ludemic General Game System. Frontiers in Artificial Intelligence and Applications, p. 411-418.


Soemers, D., Piette, E., Stephenson, M., & Browne, C. (2020). Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. 2020 IEEE Conference on Games (CoG 2020). Published. 2020 IEEE Conference on Games (CoG), Osaka, Japan. https://doi.org/10.1109/cog47356.2020.9231589


Monographie

Soemers, D., Piette, E., Stephenson, M., & Browne, C. (2020). Ludii User Guide. Maastricht.


2019
Papier de conférence

Soemers, D., Piette, E., & Browne, C. (2019). Biasing MCTS with Features for General Games. 2019 IEEE Congress on Evolutionary Computation. Published. 2019 IEEE Congress on Evolutionary Computation (CEC), Wellington, New Zealand. https://doi.org/10.1109/cec.2019.8790141


Stephenson, M., Piette, E., Soemers, D., & Browne, C. (2019). Ludii as a Competition Platform. 2019 IEEE Conference on Games (CoG). Accepted/in-press. 2019 IEEE Conference on Games (CoG), London, United Kingdom. https://doi.org/10.1109/cig.2019.8848084


Piette, C., Piette, E., Stephenson, M., Soemers, D., & Browne, C. (2019). Ludii and XCSP: Playing and Solving Logic Puzzles. 2019 IEEE Conference on Games (CoG). Published. 2019 IEEE Conference on Games (CoG), London, United Kingdom. https://doi.org/10.1109/cig.2019.8848086


Piette, E., Stephenson, M., Soemers, D., & Browne, C. (2019). An Empirical Evaluation of Two General Game Systems: Ludii and RBG. 2019 IEEE Conference on Games (CoG). Published. 2019 IEEE Conference on Games (CoG), London, United Kingdom. https://doi.org/10.1109/cig.2019.8847994


Soemers, D., Piette, E., Stephenson, M., & Browne, C. (2019). Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. 2019 IEEE Conference on Games (CoG). Published. 2019 IEEE Conference on Games (CoG), London, United Kingdom. https://doi.org/10.1109/cig.2019.8848037


Browne, C., Soemers, D., & Piette, E. (2019). Strategic Features for General Games. Knowledge Extraction from Games, p. 70-75.


Browne, C., & Piette, E. (2019). Digital Archaeoludology. Computer Applications and Quantitative Methods in Archaeology, Krakow, Poland.


Browne, C., Stephenson, M., Piette, E., & Soemers, D. (2019). A Practical Introduction to the Ludii General Game System. Lecture Notes in Computer Science : Advances in Computer Games, p. 167-179. https://doi.org/10.1007/978-3-030-65883-0_14


Stephenson, M., Piette, E., Soemers, D., & Browne, C. (2019). An Overview of the Ludii General Game System. 2019 IEEE Conference on Games (CoG). Published. 2019 IEEE Conference on Games (CoG), London, United Kingdom. https://doi.org/10.1109/cig.2019.8847949


Stephenson, M., Piette, E., & Browne, C. (2019). Teaching and Learning with LUDII. Board Game Studies, Bologna, Italy.


Piette, E., Stephenson, M., Soemers, D., Sironi, C., Winands, M., & Browne, C. (2019). LUDII - Le Système Ludémique de General Game Playing. In Caroline Chanel, Tiago de Lima, Sylvie Doutre (ed.), Conférence Nationale d’Intelligence Artificielle Année 2019.


Monographie

Browne, C., Soemers, D., Piette, E., Stephenson, M., Conrad, M., Crist, W., Depaulis, T., Duggan, E., Horn, F., Kelk, S., Lucas, S., Neto, J. P., Parlett, D., Saffidine, A., Schadler, U., Silva, J. N., de Voogt, A., & Winands, M. (2019). Foundations of Digital Archæoludology. Maastricht.


2017
Papier de conférence

Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2017). Constraint-Based Symmetry Detection in General Game Playing. Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence Main track, p. 280-287. https://doi.org/10.24963/ijcai.2017/40


Article de journal

Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2017). WoodStock : un programme-joueur générique. Revue d’intelligence artificielle, 31(3), 281-310. https://doi.org/10.3166/ria.31.281-310 (Original work published 2017)


2016
Rapport

Piette, E. (2016). Une nouvelle approche au General Game Playing dirigée par les contraintes.


Papier de conférence

Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2016). Programmation par contraintes stochastiques pour le General Game Playing avec informations incomplètes. Journées Francophones de Programmation par Contraintes, Montpellier, France.


Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2016). Stochastic Constraint Programming for General Game Playing with Imperfect Information. Computer Games. Published. General Intelligence in Game-Playing Agents, New York, USA.


2015
Papier de conférence

Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2015). Résolution de SCSP avec borne de confiance pour les jeux de stratégie. Journées Francophones de Programmation par Contraintes, Bordeaux, France.


Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2015). General Game Playing with Stochastic CSP. Principles and Practice of Constraint Programming: 21st International Conference, p. 727.


Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2015). Compiling Strategic Games with Complete Information into Stochastic CSPs. AAAI on workshop : Planning, Search, and Optimization, Austin, Texas, USA.


Article de journal

Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2015). General game playing with stochastic CSP. Constraints : an international journal, 21(1), 95-114. https://doi.org/10.1007/s10601-015-9199-5 (Original work published 2015)


2014
Papier de conférence

Koriche, F., Lagrue, S., Piette, E., & Tabary, S. (2014). Traduction de jeux à information incertaine en réseaux de contraintes stochastiques. Journées Francophones de Programmation par Contraintes, Angers, France.


Morge, M., & Piette, E. (2014). Practical Application of Matchmaking Problem: Trainee Allocation for Teachers. Advances in Practical Applications of Heterogeneous Multi-Agent Systems. The PAAMS Collection, 8473(10.1007), 195-206. https://doi.org/10.1007/978-3-319-07551-8_17 (Original work published 2014)


2013
Papier de conférence

Piette, E., & Morge, M. (2013). Swing++ : méthode multi-agents pour la résolution du problème des mariages stables. Modèles Formels de l’Interaction, Lille.


Rapport

Piette, E. (2013). Problème d’appariement : application à l’affectation de stages aux Professeurs des écoles.


Unités d'enseignement pour 2025

Libellé Code
Logique LINFO1116
Projet d'approfondissement en sciences informatiques LINFO1212
Intelligence artificielle LINFO1361
Artificial intelligence and machine learning seminar LINFO2369
Intelligence artificielle LSINC1361