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Eric Piette
Professeur

SST/EPL Ecole polytechnique de Louvain (EPL)

SST/ICTM Institute of Information and Communication Technologies, Electronics and Applied Mathematics (ICTEAM)

SST/ICTM/INGI Pôle en ingénierie informatique (INGI)

journalArticle

Piette, Eric ; Crist, Walter ; Soemers, Dennis J.N.J. ; Rougetet, Lisa ; Courts, Summer ; Penn, Tim ; Morenville, Achille. GameTable COST action: kickoff report. In: ICGA Journal, Vol. 45, no. 4, p. 1-17 (2024). doi:10.3233/icg-240245.

Soemers, Dennis J.N.J. ; Kowalski, Jakub ; Piette, Eric ; Morenville, Achille ; Crist, Walter. GameTable Working Group 1 meeting report on search, planning, learning, and explainability. In: ICGA Journal, Vol. 46, no.1, p. 28-35 (2024). doi:10.3233/icg-240251.

bookChapter

Crist, Walter ; Piette, Eric ; Soemers, Dennis ; Stephenson, Matthew ; Browne, Cameron. Computational Approaches for Recognising and Reconstructing Ancient Games: The Case of Ludus Latrunculorum. In: Alessandro Pace, Tim Penn, Ulrich Schädler (eds), Games in the Ancient World : Places, Spaces, Accessories, Editions Mergoil, 2024. 978-2-35518-145-0 (Accepté/Sous presse).

conferencePaper

Morenville, Achille ; Piette, Eric. Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions. Computer and Games (du 26/11/2024 au 28/11/2024).

Dennis J.N.J. Soemers ; Vegard Mella ; Piette, Eric ; Matthew Stephenson ; Cameron Browne ; Olivier Teytaud. Encore Abstract: Towards a General Transfer Approach for Policy-Value Networks. Joint International Scientific Conferences on AI and Machine Learning for Belgium, Netherlands, and Luxembourg (Utrecht, Netherlands, du 18/11/2024 au 20/11/2024).

Todd, Graham ; Padula, Alexander ; Stephenson, Matthew ; Piette, Eric ; Soemers, Dennis ; Togelius, Julian. GAVEL: Generating Games Via Evolution and Language Models. NeurIPS 2024, the Thirty-Eighth Annual Conference on Neural Information Processing Systems (Vancouver, Canada, du 09/12/2024 au 15/12/2024).

Dorina Moullou ; Walter Crist ; Timothy Penn ; Piette, Eric. Gametable Network: Unveiling the Past, Embracing the Future Through AI-Driven Archaeological Research. 30th Annual Meeting of the European Association of Archaeologists (Rome, Italie, du 28/08/2024 au 31/08/2024).

Soemers, Dennis J.N.J. ; Piette, Eric ; Stephenson, Matthew ; Browne, Cameron. The Ludii Game Description Language is Universal. 2024 IEEE Conference on Games (CoG) (Milan, Italy, du 5/8/2024 au 8/8/2024). In: 2024 IEEE Conference on Games (CoG), 2024. 979-8-3503-5067-8. doi:10.1109/cog60054.2024.10645550.

Morenville, Achille ; Piette, Eric. Vers une Approche Polyvalente pour les Jeux à Information Imparfaite sans Connaissance de Domaine. Plate-Forme d'Intelligence Artificielle - Rencontres des Jeunes Chercheurs en Intelligence Artificielle (La Rochelle, France, du 01/07/2024 au 05/07/2024).

journalArticle

Soemers, Dennis J.N.J. ; Samothrakis, Spyridon ; Piette, Eric ; Stephenson, Matthew. Extracting tactics learned from self-play in general games. In: Information Sciences, Vol. 624, no. 1, p. 277-298 (2023). doi:10.1016/j.ins.2022.12.080.

Soemers, Dennis J.N.J. ; Piette, Eric ; Stephenson, Matthew ; Browne, Cameron. Spatial state-action features for general games. In: Artificial Intelligence, Vol. 321, no. 103937, p. 32 (2023). doi:10.1016/j.artint.2023.103937.

Piette, Eric ; Soemers, Dennis J.N.J. ; Stephenson, Matthew ; Browne, Cameron. The 2022 Ludii AI competition. In: ICGA Journal, Vol. 45, no.1, p. 16-27 (2023). doi:10.3233/icg-230230.

Dennis J.N.J. Soemers ; Mella Vegard ; Piette, Eric ; Matthew Stephenson ; Cameron Browne ; Olivier Teytaud. Towards a General Transfer Approach for Policy-Value Networks. In: Transactions on Machine Learning Research, (2023).

bookChapter

Browne, Cameron ; Piette, Eric ; Stephenson, Matthew ; Soemers, Dennis. Ludii General Game System for Modeling, Analyzing, and Designing Board Games. In: Editors : Newton Lee, Encyclopedia of Computer Graphics and Games, 2023, p. 1-15. 9783319082349. doi:10.1007/978-3-319-08234-9_486-1 (Accepté/Sous presse).

report

Browne, Cameron ; Soemers, Dennis ; Piette, Eric ; Stephenson, Matthew ; Crist, Walter. Ludii Language Reference (), 2023. 519 p.

journalArticle

Browne, Cameron ; Piette, Eric ; Crist, Walter ; Stephenson, Matthew ; Soemers, Dennis. Report on the 2nd Digital Ludeme Project Workshop. In: ICGA Journal, Vol. 44, no. 2, p. 56-66 (2022). doi:10.3233/icg-220211.

conferencePaper

Stephenson, Matthew ; Soemers, Dennis ; Piette, Eric ; Browne, Cameron. Measuring Board Game Distance. CG 2022: Computers and Games (du 22/11/2022 au 24/11/2022). In: Computers and Games : Lecture Notes in Computer Science, 2022. 9783031340161, p. 121-130. doi:10.1007/978-3-031-34017-8_11.

conferencePaper

Piette, Eric ; Rougetet, Lisa ; Crist, Walter ; Stephenson, Matthew ; Soemers, Dennis ; Browne, Cameron. A Ludii analysis of the French Military Game. Board Game Studies (Paris, France, du 13/04/2021 au 16/04/2021) (Accepté/Sous presse).

Stephenson, Matthew ; Piette, Eric ; Soemers, Dennis ; Browne, Cameron. Automatic Generation of Board Game Manuals. Advances in Computer Games: 17th International Conference (Maastricht, The Netherlands, du 23/11/2021 au 25/11/2021). In: Lecture Notes in Computer Science : Advances in Computer Games, 2021. 9783031114878, p. 211-222. doi:10.1007/978-3-031-11488-5_19.

Piette, Eric ; Stephenson, Matthew ; Soemers, Dennis ; Browne, Cameron. General Board Game Concepts. 2021 IEEE Conference on Games (CoG) (Copenhagen, Denmark, du 17/8/2021 au 20/8/2021). In: 2021 IEEE Conference on Games (CoG), 2021. 9781665446082. doi:10.1109/cog52621.2021.9618990.

Browne, Cameron ; Piette, Eric ; Stephenson, Matthew ; Soemers, Dennis. General Board Geometry. Advances in Computer Games: 17th International Conference (Maastricht, The Netherlands, du 23/11/2021 au 25/11/2021). In: Lecture Notes in Computer Science : Advances in Computer Games, 2021. 9783031114878, p. 235-246. doi:10.1007/978-3-031-11488-5_21.

Stephenson, Matthew ; Soemers, Dennis ; Piette, Eric ; Browne, Cameron. General Game Heuristic Prediction Based on Ludeme Descriptions. 2021 IEEE Conference on Games (CoG) (Copenhagen, Denmark, du 17/8/2021 au 20/8/2021). In: 2021 IEEE Conference on Games (CoG), 2021. 9781665446082. doi:10.1109/cog52621.2021.9619052.

Soemers, Dennis ; Piette, Eric ; Stephenson, Matthew ; Browne, Cameron. Optimised Playout Implementations for the Ludii General Game System. Advances in Computer Games: 17th International Conference (Maastricht, The Netherlands, du 23/11/2021 au 25/11/2021). In: Advances in Computer Games: 17th International Conference, 2021. 9783031114878.

Soemers, Dennis ; Piette, Eric ; Stephenson, Matthew ; Browne, Cameron. Optimised Playout Implementations for the Ludii General Game System. Advances in Computer Games: 17th International Conference (Maastricht, The Netherlands, du 23/11/2021 au 25/11/2021). In: Advances in Computer Games: 17th International Conference, 2021. 9783031114878.

conferencePaper

Piette, Eric ; Soemers, Dennis ; Stephenson, Matthew ; Sironi, Chiara ; Winands, Mark ; Browne, Cameron. Ludii - The Ludemic General Game System. 24th European Conference on Artificial Intelligence (Santiago de Compostela, Spain, du 29/08/2020 au 08/09/2020). In: Frontiers in Artificial Intelligence and Applications, 2020. 978-1-64368-100-9, p. 411-418.

Soemers, Dennis ; Piette, Eric ; Stephenson, Matthew ; Browne, Cameron. Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. 2020 IEEE Conference on Games (CoG) (Osaka, Japan, du 24/8/2020 au 27/8/2020). In: 2020 IEEE Conference on Games (CoG 2020), 2020. 978-1-7281-4534-1. doi:10.1109/cog47356.2020.9231589.

report

Soemers, Dennis ; Piette, Eric ; Stephenson, Matthew ; Browne, Cameron. Ludii User Guide (), 2020. 49 p.

conferencePaper

Browne, Cameron ; Stephenson, Matthew ; Piette, Eric ; Soemers, Dennis. A Practical Introduction to the Ludii General Game System. Advances in Computer Games: 16th International Conference (Macao, China, du 11/08/2019 au 13/08/2019). In: Lecture Notes in Computer Science : Advances in Computer Games, 2019. 9783030658823, p. 167-179. doi:10.1007/978-3-030-65883-0_14.

Piette, Eric ; Stephenson, Matthew ; Soemers, Dennis ; Browne, Cameron. An Empirical Evaluation of Two General Game Systems: Ludii and RBG. 2019 IEEE Conference on Games (CoG) (London, United Kingdom, du 20/8/2019 au 23/8/2019). In: 2019 IEEE Conference on Games (CoG), 2019. 9781728118857. doi:10.1109/cig.2019.8847994.

Stephenson, Matthew ; Piette, Eric ; Soemers, Dennis ; Browne, Cameron. An Overview of the Ludii General Game System. 2019 IEEE Conference on Games (CoG) (London, United Kingdom, du 20/8/2019 au 23/8/2019). In: 2019 IEEE Conference on Games (CoG), 2019. 9781728118857. doi:10.1109/cig.2019.8847949.

Soemers, Dennis ; Piette, Eric ; Browne, Cameron. Biasing MCTS with Features for General Games. 2019 IEEE Congress on Evolutionary Computation (CEC) (Wellington, New Zealand, du 10/6/2019 au 13/6/2019). In: 2019 IEEE Congress on Evolutionary Computation, 2019. 9781728121543. doi:10.1109/cec.2019.8790141.

Browne, Cameron ; Piette, Eric. Digital Archaeoludology. Computer Applications and Quantitative Methods in Archaeology (Krakow, Poland, du 23/04/2019 au 27/04/2019).

Piette, Eric ; Stephenson, Matthew ; Soemers, Dennis ; Sironi, Chiara ; Winands, Mark ; Browne, Cameron. LUDII - Le Système Ludémique de General Game Playing. Conférence Nationale en Intelligence Artificielle (Toulouse, France, du 01/07/2019 au 05/07/2019).

Soemers, Dennis ; Piette, Eric ; Stephenson, Matthew ; Browne, Cameron. Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. 2019 IEEE Conference on Games (CoG) (London, United Kingdom, du 20/8/2019 au 23/8/2019). In: 2019 IEEE Conference on Games (CoG), 2019. 9781728118857. doi:10.1109/cig.2019.8848037.

Piette, Cedric ; Piette, Eric ; Stephenson, Matthew ; Soemers, Dennis ; Browne, Cameron. Ludii and XCSP: Playing and Solving Logic Puzzles. 2019 IEEE Conference on Games (CoG) (London, United Kingdom, du 20/8/2019 au 23/8/2019). In: 2019 IEEE Conference on Games (CoG), 2019. 9781728118857. doi:10.1109/cig.2019.8848086.

Stephenson, Matthew ; Piette, Eric ; Soemers, Dennis ; Browne, Cameron. Ludii as a Competition Platform. 2019 IEEE Conference on Games (CoG) (London, United Kingdom, du 20/8/2019 au 23/8/2019). In: 2019 IEEE Conference on Games (CoG), 2019. 9781728118857. doi:10.1109/cig.2019.8848084 (Accepté/Sous presse).

Browne, Cameron ; Soemers, Dennis ; Piette, Eric. Strategic Features for General Games. Knowledge Extraction from Games (Honolulu, Hawaii, USA, du 27/01/2019 au 03/02/2019). In: Knowledge Extraction from Games, 2019. 978-1-57735-801-5, p. 70-75.

Stephenson, Matthew ; Piette, Eric ; Browne, Cameron. Teaching and Learning with LUDII. Board Game Studies (Bologna, Italy, du 07/05/2019 au 10/05/2019).

report

Browne, Cameron ; Soemers, Dennis ; Piette, Eric ; Stephenson, Matthew ; Conrad, Michael ; Crist, Walter ; Depaulis, Thierry ; Duggan, Eddie ; Horn, Fred ; Kelk, Steven ; Lucas, Simon ; Neto, Joao Pedro ; Parlett, David ; Saffidine, Abdallah ; Schadler, Ulrich ; Silva, Jorge Nuno ; de Voogt, Alex ; Winands, Mark. Foundations of Digital Archæoludology, 2019. 26 p.

journalArticle

Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. WoodStock : un programme-joueur générique. In: Revue d'intelligence artificielle, Vol. 31, no.3, p. 281-310 (2017). doi:10.3166/ria.31.281-310.

conferencePaper

Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. Constraint-Based Symmetry Detection in General Game Playing. Twenty-Sixth International Joint Conference on Artificial Intelligence (Melbourne, Australia, du 19/8/2017 au 26/8/2017). In: Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence Main track, 2017. 978-0-9992411-0-3, p. 280-287. doi:10.24963/ijcai.2017/40.

conferencePaper

Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. Programmation par contraintes stochastiques pour le General Game Playing avec informations incomplètes. Journées Francophones de Programmation par Contraintes (Montpellier, France, du 13/06/2016 au 17/06/2016) (Accepté/Sous presse).

Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. Stochastic Constraint Programming for General Game Playing with Imperfect Information. General Intelligence in Game-Playing Agents (New York, USA, du 09/07/2016 au 10/07/2016). In: Computer Games, 2016. 978-3-319-57969-6.

report

Piette, Eric. Une nouvelle approche au General Game Playing dirigée par les contraintes (), 2016. 216 p.

journalArticle

Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. General game playing with stochastic CSP. In: Constraints, Vol. 21, no. 1, p. 95-114 (2015). doi:10.1007/s10601-015-9199-5.

conferencePaper

Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. Compiling Strategic Games with Complete Information into Stochastic CSPs. AAAI on workshop : Planning, Search, and Optimization (Austin, Texas, USA, du 25/01/2015 au 30/01/2015).

Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. General Game Playing with Stochastic CSP. Principles and Practice of Constraint Programming (Cork, Ireland, du 31/08/2015 au 04/09/2015). In: Principles and Practice of Constraint Programming: 21st International Conference, 2015. 978-3319232188, p. 727.

Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. Résolution de SCSP avec borne de confiance pour les jeux de stratégie. Journées Francophones de Programmation par Contraintes (Bordeaux, France, du 22/06/2015 au 24/06/2015) (Accepté/Sous presse).

conferencePaper

Morge, Maxime ; Piette, Eric. Practical Application of Matchmaking Problem: Trainee Allocation for Teachers. International Conference on Practical Applications of Agents and Multi-Agent Systems (Salamance, Spain). In: Advances in Practical Applications of Heterogeneous Multi-Agent Systems. The PAAMS Collection, Vol. 8473, no.10.1007, p. 195–206 (2014). doi:10.1007/978-3-319-07551-8_17.

Koriche, Frédéric ; Lagrue, Sylvain ; Piette, Eric ; Tabary, Sébastien. Traduction de jeux à information incertaine en réseaux de contraintes stochastiques. Journées Francophones de Programmation par Contraintes (Angers, France, du 11/06/2014 au 13/06/2014) (Accepté/Sous presse).

conferencePaper

Piette, Eric ; Morge, Maxime. Swing++ : méthode multi-agents pour la résolution du problème des mariages stables. Modèles Formels de l'Interaction (Lille, du 01/07/2013 au 05/07/2013) (Accepté/Sous presse).

report

Piette, Eric. Problème d'appariement : application à l'affectation de stages aux Professeurs des écoles (), 2013. 45 p.

Unités d'enseignement pour 2024

Libellé Code
Projet d'approfondissement en sciences informatiques LINFO1212
Intelligence artificielle LINFO1361
Artificial intelligence and machine learning seminar LINFO2369